Saturday, February 2, 2008

Stupid Japanese Wii Manual

These are images in the manual of the Japanese version of wii.
They look stupid.




"Don't use the Wii-mote for hitting your friend's face, we are not liable for that. In that case, we recommend using other objects instead."




"Don't pour orange juice on the console. You may like to try pouring coke instead."



"You cannot measure your heart beat using a wii."



"Ciggarete smoking is also dangerous to your Wii. It can have lung cancer."



"Do not remove the four leaf clover from your Wii. It is Nintendo's secret to motion sensing."



"Who the hell will throw their wii in the garbage? Just sell it."



"Test have shown limited success with playing the Wii with your feet. However, you will produce lightning."



"Blu-ray discs will not work in the Wii."



"Do not attempt to wake up the Wii when it is napping."



"When the Wii catches a cold, use a hypo-allergenic blanket."


sources:
Kotaku.com
Gizmodo.com

Monday, December 24, 2007

My christmas wishlist

1.)The Limerent object
2.)A Wii
3.)An Nvidia 8800 GTX
4.)1 GB RAM, 200 GB Hard Disk, 3.6GHz Dual Core/ Core 2 duo/whatever that is...
5.)Playstation 3
6.)An at least 22" LCD Monitor
7.)A drumset thingy that could be connected through USB
8.)A Portable Video Player
9.)A Laptop with the specs like above
10.)Original Video Games on DVD's

Thursday, December 20, 2007

The Nintendo-Sony [dis]Agreement

Back in 1986, Nintendo is trying to create a disc technology thingy for the NES (known in Asia as the Famicom or Family Computer), but the medium had problems. Its rewritable magnetic nature could be easily erased (thus leading to a lack of durability), and the discs were a piracy danger.

When the details of the CD-ROM/XA, an extension for the CD-ROM format that combines compressed audio, visual and computer data, allowing all to be accessed simultaneously, arrived , Nintendo was interested. The CD-ROM/XA was being developed by Sony and Philips. Nintendo approached Sony for a CD-ROM add-on for the SNES, which is called the "SNES-CD"

A contract was made and signed.

Sony also planned to develop another, Nintendo compatible, Sony-branded console, but one which would be more of a home entertainment system playing both Super Nintendo cartridges and a new CD format which Sony would design. This was also to be the format used in SNES-CD discs, giving a large degree of control to Sony despite Nintendo's leading position in the video gaming market.

The SNES-CD was to be announced at the June 1989 Consumer Electronics Show (CES). However, when Hiroshi Yamauchi read the original 1988 contract between Sony and Nintendo, he realized that the earlier agreement essentially handed Sony complete control over any and all titles written on the SNES CD-ROM format. Yamauchi decided that the contract was totally unacceptable and he secretly canceled all plans for the joint Nintendo-Sony SNES CD attachment. Instead of announcing a partnership between Sony and Nintendo, at 9 a.m. the day of the CES, Nintendo chairman Howard Lincoln stepped onto the stage and revealed that Nintendo was now allied with Philips, and Nintendo was planning on abandoning all the previous work Nintendo and Sony had accomplished. Lincoln and Minoru Arakawa had, unbeknown to Sony, flown to Philips headquarters in Europe and formed an alliance of a decidedly different nature—one that would give Nintendo total control over its licenses on Philips machines.

After the collapse of the joint project, Sony considered halting their research, but ultimately the company decided to use what they had developed so far and make it into a complete, stand alone console. As a result, Nintendo filed a lawsuit claiming breach of contract and attempted, in U.S. federal court, to obtain an injunction against the release of the PlayStation, on the grounds that Nintendo owned the name.


By the end of 1992, Sony and Nintendo reached a deal whereby the "Sony Play Station" would still have a port for SNES games, but Nintendo would own the rights and receive the bulk of the profits from the games, and the SNES would continue to use the Sony-designed audio chip. However, Sony decided in early 1993 to begin reworking the "Play Station" concept to target a new generation of hardware and software. As part of this process the SNES cartridge port was dropped and the space between the names was removed.


So, there you go, sorry if most is from Wikipedia. If Nintendo didn't broke the contract, there could have not been a playstation, but there is the Sony Wii. hehehe. No, not really. And Sony could have eaten nintendo. But its okay. Its good to have a good competitor. [xbox 360 scuks].

Tuesday, December 18, 2007

About me [my hardcore gamer part]

Hello World! This is my second blog. The first one is at wordpress. I converted that blog to a personal blog. So my video games blog is this one. The title is "the part-time hardcore gamer" because at certain times I'm a hardcore gamer, but sometimes I'm a limirent guy [to know what limerence means, visit my wordpress blog].

I'm a gamer who doesn't really always ONLY care about the graphics [unlike my friend (or is he?)] . But i also base it on graphics, but not just. And the rating of game graphics isn't only about how realistic the game looks like, but the presentation, the mixing of colors stuff. For example, if you would only base on photorealism, how about the Super Mario Galaxy for the Wii? How could you make Mario as real as a human? But nevertheless it garnered almost perfect reviews. Compared to Crysis [it's also good], the so-called "game from the future", i agree that it is the best in realism, but it scored an average of about 94%, but not bad.

I like games with lots of action [or in short, not boring], long and fun gameplay, fully explorable worlds, many unlockable items, customizable things, myster-solving stuff, cute graphics etc.